With the quest 2 I’m not even close to its native resolution for sim racing. With a rift S I’m at 100% without it breaking a sweat. I’m holding out for the top end 40 series before I go near a G2, because I know I’ll be dropping to about 60% steam resolution or less with a slightly over clocked 2080ti. The G2 and VP2 with current gen cards, you will need to drop steam resolution settings to probably around 70% as a baseline and each sim will have its own peak you can push too. Which makes the the rift S and index easy to run for a top end 20 series card and a total breeze for a top end 30 series cards. The rift S and index have nowhere near the same amount of pixels as a G2 or a VP2. You can’t run the new gen headsets anywhere near their native resolution, on top end 20 or 30 series cards. Unfortunately for us sim racers you have hit the nail on the head. I can see from the thread there seems to be an issue with the 30 series cardsĪnyone out there found the magic combination? If I just knock it right down will I lose all of the benefits of the increased resolution the Vive Pro 2 brings? With the Index it was at 150% and smooth as butter I have already dropped the textures and shadows down a loadĪll of the Msaa / Fxaa / supersampling are really tough to figure outĪdd to that The way the vale super sampling interacts is all confusing as hell I cant help but think that i should be getting better FPS I'm not great with PC as I have always been a mac person - this my gaming PCĪll the drivers card and headset are up to date Now I am really struggling with frame rates. I have been running a Valve index just great in AMS2 and wanted the increased resolution. Anybody out there managed to find a sweet spot with the vive pro 2?
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